Media Informatics : Interactive Systems

As a co-initiator of the xm:lab and lecturer at the Academy of Fine Arts Saar I conduct research projects in the fields of interactive installations, physical prototyping and digital games. My research interests include interaction design, instrumented / immersive environments, game design / playful interfaces, smart object systems, tangible and anthropomorphic interfaces.

 

Publications

 

2015

Schmitt, H., Kray, J., Schmitz, M., & Akbal, M. (2015). Training While Playing?: Enhancing Cognitive Control Through Digital Games. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 685–690). New York, NY, USA: ACM. doi:10.1145/2793107.2810322

 

Schmitz, M., Akbal, M., & Zehle, S. (2015). SpielRaum: Perspectives for Collaborative Play. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 427–432). New York, NY, USA: ACM. doi:10.1145/2793107.2810306

 

Schmitz, M., Fehringer, B. C. O. F., & Akbal, M. (2015). Expressing Emotions With Synthetic Affect Bursts. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY ’15 (pp. 91–95). New York, New York, USA: ACM Press. doi:10.1145/2793107.2793139

 

Schmitz, M., Scholl, D., Saraceni, J., Klein, P., Blaser, C., Olmeda, J., … Miede, A. (2015). Spheres of Play: Designing Games and Interfaces for Media Architectures. In K. Chorianopoulos, M. Divitini, J. Hauge, L. Jaccheri, & R. Malaka (Eds.), Entertainment Computing - ICEC 2015 SE  - 45 (Vol. 9353, pp. 490–495). Springer International Publishing. doi:10.1007/978-3-319-24589-8_45

 

Köster, M., Schmitz, M., Zehle, S., & Detzler, B. (2015). Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater. In K. Chorianopoulos, M. Divitini, J. Hauge, L. Jaccheri, & R. Malaka (Eds.), Entertainment Computing - ICEC 2015 SE  - 27 (Vol. 9353, pp. 359–366). Springer International Publishing. doi:10.1007/978-3-319-24589-8_27

 

Kaiser, C., & Schmitz, M. (2015). PaperFlow: A Gamified Multitouch Application to Increase Motivation and Participation in Scientific Research. In Proceedings of the 4th International Symposium on Pervasive Displays - PerDis ’15 (pp. 265–266). New York, New York, USA: ACM Press. doi:10.1145/2757710.2776814

 

Köster, M., Schmitz, M., & Gehring, S. (2015a). An Interactive Planetary System for High-Resolution Media Facades. In Proceedings of the 4th International Symposium on Pervasive Displays - PerDis ’15 (pp. 261–262). New York, New York, USA: ACM Press. doi:10.1145/2757710.2776812

 

Köster, M., Schmitz, M., & Gehring, S. (2015b). Gravity Games - A Framework for Interactive Space Physics on Media Facades. In Proceedings of the 4th International Symposium on Pervasive Displays - PerDis ’15 (pp. 115–121). New York, New York, USA: ACM Press. doi:10.1145/2757710.2757717

 

Schardt, P., Schmitz, M., Käfer, H., & Hofmann, E. (2015). Lichtform: A Shape Changing Light Installation. In Proceedings of the 4th International Symposium on Pervasive Displays - PerDis ’15 (pp. 259–260). New York, New York, USA: ACM Press. doi:10.1145/2757710.2776811

 

2014

Akbal, M., Zehle, S., & Schmitz, M. (2014). From Technomania to the School of Things. In Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference - ACE ’14 Workshops (pp. 1–8). New York, New York, USA: ACM Press. doi:10.1145/2693787.2693806

2013

Brandherm, B., Schmitz, M., Neßelrath, R., & Lehmann, F. (2013). A SemProM Use Case: Health Care and Compliance (pp. 349–361).

 

Neidig, J., Schmitz, M., Brandherm, B., Schachtl, S., & Schuster, M. (2013). Interaction Modalities for Digital Product Memories (pp. 261–282).

2012

Brandherm, B., Kroner, A., Haupert, J., Schmitz, M., Lehmann, F., & Gampfer, R. (2012). Sustainable instrumentation of everyday commodities — Concepts and tools.

2011

Schmitz, M. (2011b). Concepts for life-like interactive objects. Proceedings of the 5thInternational Conference on Tangible and Embedded Interaction 2011, Funchal, Madeira, Portugal, January 22-26, 2011.

2010

Schmitz, M. (2010a). Designing Tangible Interaction With Anthropomorphic Smart Objects. In Proceedings of the IADIS International Conference on Interfaces and Human Computer Interaction (IHCI 2010) (pp. 403–407). Lisbon, Portugal: IADIS press.

 

Schmitz, M. (2010b). Tangible Interaction with Anthropomorphic Smart Objects in Instrumented Environments. Schmitz, M. (2011a). Concepts for Anthropomorphism in Interactive Devices. In Proceedings of the Fifth International Conference on Tangible, Embedded and Embodied Interaction (in print). New York, NY, USA: ACM.

 

Brandherm, B., Haupert, J., Kröner, A., Schmitz, M., & Lehmann, F. (2010a). Demo: Authorized Access on and Interaction With Digital Product Memories. In Proceedings of the 8th Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2010) (pp. 838–840). Germany: Los Alamitos, CA, USA: IEEE Computer Society Press.

 

Brandherm, B., Haupert, J., Kröner, A., Schmitz, M., & Lehmann, F. (2010b). Roles and Rights Management Concept With Identification by Electronic Identity Card. In Proceedings of the 8th Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2010) (pp. 768–771). Germany: Los Alamitos, CA, USA: IEEE Computer Society Press.

2009

Wahlster, W., Feld, M., Gebhard, P., Heckmann, D., Jung, R., Kruppa, M., … Wasinger, R. (2009). The Shopping Experience of Tomorrow: Human-Centered and Resource-Adaptive (pp. 205–237).

 

Kröner, A., Gebhard, P., Spassova, L., Kahl, G., & Schmitz, M. (2009). Informing Customers by Means of Digital Product Memories. In Proceedings of the 1st International Workshop on Digital Object Memories. Workshop on Digital Object Memories (DOME-09), located at Intelligent Environments (pp. 21–26). Amsterdam, The Netherlands: IOS Press.

 

Minina, E., Schmitz, M., & Quraischy, H. (2009). Evaluating Tangible Interaction with Real and Virtual Products -- User Feedback Results. In Proceedings of the IADIS International Conference on Interfaces and Human Computer Interaction (IHCI’09) (pp. 182–186). Lisbon, Portugal: IADIS press.

 

Schmitz, M., Minina, E., & Quraischy, H. (2009). The Augmented Dorfladen -- Interacting with Real and Virtual Products in Instrumented Shelves. In Proceedings of 5th International Conference on Intelligent Environments (pp. 57–64). Amsterdam, The Netherlands: IOS Press.

 

Schmitz, M., & Moniri, M. M. (2009). Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism. Games and Virtual Worlds for Serious Applications, Conference in, 0, 205–208. doi:http://doi.ieeecomputersociety.org/10.1109/VS-GAMES.2009.37

 

Schmitz, M., & Quraischy, H. (2009). Tangible Interaction with Real and Virtual Products: Designing a Shopping Assistant for Rural Communities. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI’09) (pp. 209–212). New York, NY, USA: ACM. doi:http://doi.acm.org/10.1145/1517664.1517710

2008

Schmitz, M., Baus, J., & Dörr, R. (2008). The Digital Sommelier: Interacting withIntelligent Products. In C. Floerkemeier, M. Langheinrich, E. Fleisch, F. Mattern, & S. E. Sarma (Eds.), Proceedings of the First International Conference on The Internet of Things (IOT 2008) (pp. 247–262). Berlin, Heidelberg, Germany: Springer. doi:10.1007/978-3-540-78731-0

 

Schmitz, M., Endres, C., & Butz, A. (2008). A Survey of Human-Computer Interaction Design in Science Fiction Movies. In Proceedings of the International onference on INtelligent TEchnologies for interactive enterTAINment (INTETAIN ’08) (pp. 1–10). New York, NY, USA: ACM.

2007

Schmitz, M., & Zimmer, H. (2007). Big MaMUT is Watching You - Interaction-Tracking for Instrumented Environments. In Proceedings of the 3rd International Conference on Intelligent Environments (IE’07) (pp. 451–454). Amsterdam, The Netherlands: IOS Press.

 

Schmitz, M., Krüger, A., & Schmidt, S. (2007). Modelling Personality in Voices of Talking Products Through Prosodic Parameters. In Proceedings of the 10th International Conference on Intelligent User Interfaces (IUI’07) (pp. 313–316). New York, NY, USA: ACM.

 

Schmitz, M., Dörr, R., & Baus, J. (2007). Interaction Patterns for Smart Products. In Proceedings of the 1st Workshop on the Design of Smart Products (DoSP 2007) (pp. 13–21). Furtwangen, Germany: Research Center for Intelligent Media.

2006

Schmitz, M., & Butz, A. (2006). SAFIR: Low-Cost Spatial Audio for Instrumented Environments. In Proceedings of the 2nd International Conference on Intelligent Environments (pp. 427–430). Amsterdam, The Netherlands: IOS Press.

 

Schmitz, M. (2006). A Framework for Multi-User Support in Instrumented Public Spaces. In Tagungsband der Mensch und Computer (MuC’06) (pp. 469–472). Munich, Germany: Oldenbourg Verlag.

 

Schmitz, M., & Butz, A. (2006). SAFIR: Low-cost spatial sound for instrumented environments. Intelligent Environments, 2006. IE 06. 2nd IET International Conference on.

 

Stahl, C., Pinto, H., Pederson, T., Schmitz, M., & Terrenghi, L. (2006). MODIE 2006: modeling and designing user assistance in intelligent environments. Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2006, Helsinki, Finland, September 12-15, 2006.

 

Trouvain, J., Schmidt, S., Schröder, M., Schmitz, M., & Barry, W. J. (2006). Modelling personality features by changing prosody in synthetic speech. In Proceedings of Speech Prosody.

2005

Brandherm, B., Wilamowitz-Moellendorff, M. Von, Schwartz, T., Schmitz, M., & Schultheis, H. (2005). Using Psychophysiological Signals in a User-Adaptive Personal Assistant. In Proceedings of the 11th International Conference on HumanComputer Interaction (HCII-2005).

 

 

Butz, A., & Schmitz, M. (2005). Design and Applications of a Beer Mat for Pub Interaction. In Proceedings of the Seventh International Conference on Ubiquitous Computing (UbiComp’05). New York, NY, USA: ACM.

 

Butz, A., Schmitz, M., Krüger, A., & Hullmann, H. (2005). Tangible UIs for Media Control: Probes into the Design Space. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’05) (pp. 957–971). New York, NY, USA: ACM. doi:http://doi.acm.org/10.1145/1056808.1056811

 

Heckmann, D., Schwartz, T., Brandherm, B., Schmitz, M., & Wilamowitz-Moellendorff, M. von. (2005). Gumo - The General User Model Ontology. User Modeling 2005, 10th International Conference, UM 2005, Edinburgh, Scotland, UK, July 24-29, 2005, Proceedings.

 

Kruppa, M., Spassova, L., & Schmitz, M. (2005). The Virtual Room Inhabitant--Intuitive Interaction with Intelligent Environments. In Proceedings of the 18th Australian Joint Conference on Artificial Intelligence (AI05) (pp. 225–234). Berlin, Heidelberg, Germany: Springer.

 

Stahl, C., Schmitz, M., Krüger, A., & Baus, J. (2005). Managing Presentations in an Intelligent Environment. In Proceedings of 2nd Workshop on Multi-User and Ubiquitous User Interfaces 2005.

 

Stahl, C., Baus, J., Brandherm, B., Schmitz, M., & Schwartz, T. (2005). Navigational - and shopping assistance on the basis of user interactions in intelligent environments. Intelligent Environments, 2005.

2004

Schmitz, M. (2004). SAFIR - Spatial Audio Framework for Instrumented Rooms. In Proceedings of ITI04: Workshop on Invisible and Transparent Interfaces, held at Advanced Visual Interfaces 2004.

 

Brandherm, B., & Schmitz, M. (2004). Presentation of a Modular Framework for Interpretation of Sensor Data With Dynamic Bayesian Networks on Mobile Devices. LWA 2004: Lernen - Wissensentdeckung - Adaptivität, Berlin, 4. - 6. Oktober 2004

2003

Schmitz, M. (2003). Ein Framework für räumliches Audio in instrumentierten Umgebungen. Saarland University, Saarbrücken, Germany.

 

Patents:

     

  • Michael Schmitz, Andreas Butz, Matthias Hahnen, Robert Dörr: "Interaktiver Behälteruntersetzer", Deutsches Gebrauchsmuster Nr. DE 20 2006 003 621-0, Deutsches Patent- und Markenamt, 06.03.2006