We are looking for contributions on the whole avatar production pipeline, from the conception of the character (background, personality), it's design, modeling, and animation. The ideal candidate should have experience on one or more of the following items:
- Blender 3D editor
- Character modeling, texturing, rigging, and animation
- Modeling of clothes and hair
- Modeling and animation for real-time rendering engines (video games)
- Use of procedural character generation tools (e.g., MakeHuman, MB-Lab)
- Unity 3D configuration and scripting
- As an example, at the time of writing we are working on the development of a virtual character to be employed in industrial working environments with collaborative robots (cobots).
A set of sensors (fully-body camera, face camera, heart rate) monitor the state of workers concentrated on their work. The sensors will help detect when something is wrong with the worker (disruption of flow, stress, ...) In the same working place, a monitor shows a virtual character. The avatar is the human-like interface between the worker and the robot. When the working conditions are not optimal, the avatar can initiate an interaction with the human in order to address the problem.
What is the best exterior aspect for such a character? Are there gender issues? What clothing would fit best? What choice for the colors (in general, for both skin and clothes)? How does such a character move? What is a catalog of characterizing motions? The candidate would collaborate on all of these issues and on their realization.
Do you find it interesting? If so, please contact:
Mert Akbal <firstname.lastname@example.org>
Fabrizio Nunnari <email@example.com>